Your architecture projects will get even better!
This course will show you, 3D Artist or architect, what you need to know about Blueprints to improve even more your presentations, making them more interactive!
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Automatic subtiteles are also avaliable in the following languages: Spanish, French, Italian, Japanese, Russian, Vietnamese, Chinese, Arabic, Korean.
This course has been updated, now, with English classes using a 100% effective and validated methodology, so you can progressively enhance your knowledge, apply it to all your Archviz projects with UE5, and impress your clients with interactive designs!
1.1 – Course Presentation
1.2 – What’s Blueprint?
1.3 – Blueprint Interface
2.1 – Event Graph
2.2 – Flow Control
2.3 – Comments and Reroute
2.4 – Variables
3.1 – Box Collision
3.2 – Static Mesh and Arrow
3.3 – Set Relative Rotation Node
3.4 – Timeline
3.5 – Creating the Door Blueprint
4.1 – Set Relative Location
4.2 – Get Relative Location
4.3 – Creating Sliding 3 Door Blueprint
5.1 – First Person Archviz – Introduction
5.2 – Game Mode
5.3 – Capsule and Camera
5.3.1 –Ā Enhanced Input
5.4 – ā Character Movements
5.5 – Run and Crouch
5.6 – Camera Shake
5.7 – Zoom
5.8 – Hitting Objects
5.9 – Auto Focus
6.1 – Flip Flop, Gate and Multi-Gate
6.2 – Do N, For Loop and Operators
6.3 – Set Material and Intensity
6.4 – Creating Lampshade Blueprint
7.1 – Connection between blueprints
7.2 – Cast To
7.3 – Blueprint Interface
7.4 – Upgrading Lampshade Blueprint
8.1 – Turntable Rotation
8.2 – Arm Movement
8.3 – Play Audio
8.4 – Updating our scene
9.1 – Creating Water Tap Blueprint
10.1 – Creating Cooktop Flame Blueprint
11.1 – Creating LED TV Blueprint
12.1 – User Interface / Widgets
12.2 – Design Tab
12.3 – Crosshair
12.4 – UI – Backgroud
12.5 – UI – Left Menu
12.6 – UI – Instructions and Canvas Animation
12.7 – UI – Button Animation
12.8 – UI – Text Colors
12.9 – UI – Resolution Menu
12.10 – UI – About Menu
12.11 – UI – Button Adjustments
12.12 – UI – Loading Screen
12.13 – UI – Start Events
12.14 – UI – About and Exit Events
12.15 – UI – Resolutions Events
12.15.1 – UI – Game Settings
12.15.2 –Ā Screen Percentage
(Updated)
12.16 – UI – Pause Menu
13.1 – Floating Widgets
13.2 – Event Dispatcher
13.3 – Icon Animations
14.1 – Material Changer Blueprint
14.2 – Interactive Floating Widgets
14.3 – Color Material Changer Blueprint
14.4 – Color Asset Changer Blueprint
14.5 – Multi Material Blueprint
15.1 – Variant Manager
16.1 – Sun Movement Blueprint
17.1 – Mini Map Part 1
17.2 – Mini Map Part 2
17.3 – Mini Map Part 3
17.4 – Mini Map Part 4
17.5 – Minimap Hotspots
17.6 – Minimap Second Floor
17.7 – MiniMap (Bug Fix)
18.1 – Array and Each Loop
18.2 – Level Change
18.3 – ā Construction Script
We'll start with the basics talking about what is the Blueprint and it's functions use, after that we will pratice!
We'll create Blueprints from scratch to interactive, from simple interactions like doors to more complex tasks like material swaps and level changes!
You'll build your own First Person from the ground up, incorporating interactions with scene objects, and adding Zoom and Auto Focus functionalities.
We'll establish interactions between Blueprints, allowing the character to interact directly with the environment.
Let's create lamps, record players, faucets, stoves, TVs... all with sound, videos, and motion!
We'll custom make menus with advanced features for the user interface, as well as floating menus for character interaction within the scene itself!
There'll be a specific class to discuss material changes, color alterations, and object transformations.
You'll learn to create a Blueprint to control the sun based on the day and time, using the new features of UE5.
Additionally, the final module is dedicated to tips and tricks to enhance your workflow and project interactions. We'll cover features that provide an excellent foundation for crafting your own Blueprints!
We'll craft a beautiful and efficient Minimap for you to include in your projects and navigate through. It comes with teleport functions between environments for easy navigation.
Founder of DVIZ
Hello, my friend, this is
Welcome to the course "Advanced Interactivity for Archviz: Transforming Architectural Projects with Unreal Engine 5!"
Have you ever imagined taking architectural visualization to a new level? This course is the key to unlocking that potential. Here, you will dive into the exciting world of Virtual Architecture (Archviz) and learn how to add captivating and realistic interactions to your projects with the powerful tool that is Unreal Engine 5.
Throughout this learning journey, you will master the art of creating architectural environments that come to life. Using Blueprints, you will be able to design custom interactions that will impress your clients and viewers. From doors that open with a touch to dynamic lighting simulations, the possibilities are endless.
Our comprehensive lessons will guide you step by step, from the basics to advanced techniques. You will not only learn how to create interactions but also how to optimize the performance and visual quality of your projects.
As the world of architecture merges with the digital realm, becoming an expert in Archviz is a competitive advantage. This course is your opportunity to stand out in the futuristic, highly rewarding, and full of possibilities market.
Join us on this journey and transform the way people experience architecture. Welcome to the future of architectural interactivity with Unreal Engine 5!
From $81.90
For only:
or 40 USD**
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Lifetime Access
Yes, exclusive community and support.
All training sessions are recorded and available online only. Not available for download.
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